Showing posts with label Wrestling. Show all posts
Showing posts with label Wrestling. Show all posts


WWE ALL Stars Legends 
lets players pit renowned WWE Legends against prominent SuperStars of today's era, thus allowing for the creation of fantasy matches where fans can determine the greatest competitors of all time.
Spend a few minutes watching any WWE broadcast, and it becomes clear that over-the-top spectacle is what it's all about. Professional wrestling's relentless quest to be larger than life makes it well suited for the creative freedom of video games, yet it has been years since any wrestling game really took this idea and ran with it. Now WWE All Stars has entered the arena and amplified the high-flying, hard-hitting action to an arcade pitch. Cartoonishly muscular character models and gravity-defying maneuvers help the game pack a great punch, and simple controls make it easy to perform high-impact moves. The fighting system is not without its drawbacks, however. The crucial reversal timing is tough to master, and the exaggerated physics result in some wonky and unpredictable moments. These issues can cause some frustration, but the satisfaction of executing a timely counterattack or a powerful choke slam is undeniable. WWE All Stars captures the excitement and spectacle of the actual WWE better than any game in recent memory.
With all these powerful attacks flying around, being able to defend yourself is important. Blocking is effective, but the key element to a strong defense is reversals. Whether you are being struck or grappled, there's almost always a moment when you can tap the appropriate reversal button to turn the tables. Sometimes, your opponent gets a chance to reverse your reversal, but no matter who ends up powerbombing whom, it is crucial to get the hang of countering attacks. The timing is very tricky, however, and tapping the button multiple times all but ensures your attempt will fail, so you have to nail it. This finicky precision is frustrating, and there's no tutorial to help you get the hang of it. Timing is also crucial in determining whose strike or grapple takes priority, but some moves can preempt others. WWE All Stars leaves it up to you to learn the ins and outs of its fighting system, and though the basics are easy to grasp, you have to figure out important elements like timing and move priority for yourself.
Yet while you're striving to master these elements, don't be surprised if some weird stuff happens that disrupts your sense of positioning and timing. The exaggerated physics are like a meddling ringside manager--they can make things much more entertaining, but they can also mess things up. You might be grappled from an improbably far distance or be bounced around the ring at strange angles by a powerful strike. And though you can enter and exit the ring at will, the ropes often act as an invisible wall when characters are getting knocked around. Fortunately, these strange happenings don't derail the action; they just add a bit of unwelcome inconsistency.
You can pit up to four wrestlers of your choosing against each other in exhibition matches, but aside from dividing up the teams or adding a steel cage, there isn't much in the way of match customization. WWE All Stars has two different scenario modes that give your matches some context and let you unlock new wrestlers and outfits. Path of Champions sets forth a challenge from a big personality, like The Undertaker, to meet him in the ring at a big event. As you work your way through the matches leading up to the event, you get a few cutscenes of your opponent talking trash, but brash attitudes are largely absent from WWE All Stars. The other scenario mode, Fantasy Warfare, pits two wrestlers against each other based on their personalities or skills, so you'll see Andre the Giant versus The Big Show in a big man match, while Mr. Perfect and The Miz square off to see who has the biggest ego. These matchups are preceded by elaborate intro videos that make great use of dramatic voice-over and actual WWE footage, though the lack of similar video upon the match's conclusion feels like a missed opportunity.
You should also be prepared to exercise some patience before attempting to play WWE All Stars, because you have to do some serious waiting around during the lengthy and frequent load times. Once you get into the action, the blend of precision and exaggeration means you may be striving to perfect your timing one minute and then bouncing around the ring at right angles the next, and this can give the action a bit of a haphazard feel. Some people may find this off-putting, but wrestling fans are likely to be won over by the sheer glee of performing the over-the-top signature moves and finishers. WWE All Stars obeys the spirit of the WWE, if not the letter, providing some of the liveliest action that sports entertainment video games have seen in a while.


Processor= Core 2 Duel
RAM= 1 GB
Graphics= 512MB

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WWE SmackDown vs. Raw 2011 is a professional wrestling video game developed by Yuke's and published by THQ.It was released on October 26, 2010 in North America, October 28, 2010 in Australia and October 29, 2010 in Europe. The game is based on the two brands of WWE, Raw and SmackDown.

One of the main changes in the game is the incorporation of a new physics system that allows objects to be used more realistically, such as objects involved in the Tables, Ladders, and Chairs match. Tables now break differently depending on the impact placed upon them. Inside and outside the ring, ladders can now be rested onto the ring ropes and be broken in half. For the first time since the original WWE SmackDown! vs. Raw game, chairs can be thrown at the player's opponents.

The Hell in a Cell match was revamped with expanded cell walls, weapons underneath the ring, steel steps near the poles, and the removal of the cell door. In addition, new ways to exit the cell were introduced, such as barreling through the cage wall.

For the first time since WWE SmackDown! Shut Your Mouth, the player can roam freely around the backstage areas in the game's primary story mode, though the ability to roam during matches has not returned to the series. Moves and controls are modified to incorporate new options to perform during and after a move is executed. The strong grapple modifier has been revamped to allow the player to perform more powerful moves on the opponent as the player progresses into the match and wears down the opponent.There are new announce table moves like a moonsault from the ring to the prone opponent.
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Pentium D 3.80 GHZ
RAM 2GB
Graphics card 512MB
Hard Drive 7GB

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SmackDown Vs Raw 2007 is one of the most popular game in playstation world. But its popularity is not restricted till playstation but on other hand it's demand pull it to Pc world too. There are all the famous WWE super stars in this game. This game also includes some interesting feature such as Season Mode, Exhibition Mode, Online Game play, Roster and Create Mode.
Season Mode:
In this mode the player should chose one Super Star and he/she has to pass the given challenges within game.
Exhibition Mode:
In Exhibition Mode you can randomly chose the Super Star to with you want to play and also decide your opponent. You can also play six-man match or tag team. This mode of game is quite flexible.
Online Play:
You can also play online WWE Smackdown vs Raw 2007. You can play it on LAN by connecting your friend or WAN wide area network if you internet speed is quite good.
Roster:
Roster Mode includes in every WWE Smackdown games, this is about the Super Star who compete for WWE.
Create Mode:
In this mode you can customize you Super Star. You can customize your Super Star Power, Stamina, Muscle, Strength and including other looks and behaviour.


System= Pentium 4 CPU 1.4 GHz
RAM= 256 MB
Video Memory= 64 MB
Size= 398.8 MB
OS= Windows XP, Vista, 7 and 8

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WWE Impact 2011 series has been around for more than a few years now, and like a time-worn WWE superstar, it is starting to get creaky in its old age. The core mechanics that fuel the entertaining action still set the stage for some great fights, but the perennially problematiccollision detection and finicky positioning mechanics are taking their toll. The new modes and refinements in WWE Impact 2011 are more focused on setting up matches than landing gut punches, which makes the game feel more like a meddling manager than a reigning champion. Yet though the series may be getting long in the tooth, there's still enough action to satiate those with a penchant for powerbombs.
One of Smackdown vs. Raw's strengths is that it gives you the freedom to stage a huge variety of matches. 2011 offers more ways to tweak your showdowns than ever, with new locations and expanded match creation options. Whether you're setting your favorite superstar up to take on his archrival in an extreme rules match, or taking on a few friends in a Hell in a Cell diva showdown, it's fun to set the stage and then fight your way through a contest of your own devising. Furthermore, almost every match you play gets roped into the new Universe mode. This mode sets everything within the context of the WWE television schedule, including regular shows and marquee monthly events. You can play or simulate the matches that the game sets up or tweak the parameters to structure events to your liking. Matches that you play outside of Universe mode get slotted into the schedule, and the game often interjects melodramatic cutscenes and surprise events. Universe mode creates an enjoyable sense of continuity, but on the whole, it is little more than a new structure for the same familiar action.
The sheer number of moves you can pull off in the wide variety of different match situations is still very impressive. Knowing your wrestler's arsenal and maneuvering your opponent into just the right situation for a devastating attack is definitely satisfying. There have also been some refinements made to the core mechanics this year, particularly in matches that involve environmental elements like ladders and tables, resulting in some more realistic and more impactful falls. Unfortunately, the problems with the underlying physics system still linger. Collision detection remains a problem that can cause your strikes and grapples to go awry at frustrating moments, and this issue becomes even more problematic when there are more than two wrestlers in the ring. Learning to execute a wide variety of moves isn't enough; you have to know when the game will let you execute them. It may be unrealistic to expect to be able to perform any basic move at any time, but you should merely have to learn the rules--not the rules and the flaws. This has been the case with WWE Impact 2011 for years, and while it is certainly possible to have a lot of fun fighting both AI and human opponents, these flaws still put a damper on the excitement. The sound effects further lessen the thrill of competing on the WWE stage, making a flying leap from the top turnbuckle sound about as intense as a door slammed by someone who is mildly annoyed.


The Road to Wrestlemania mode returns with five different individual storylines for you to follow. Each is packed with the WWE's signature melodrama, and you can now make choices throughout the story that influence how it all plays out. This mode also features new sections that put you in control of your wrestler from a behind-the-character third-person perspective. You can roam around a small backstage area where you can talk to other wrestlers, pick fights, and visit the trainer to cash in your experience points for attribute improvements. It's nice to have some autonomy as you make your way toward Wrestlemania, and the stories can take more than a few hours to complete.
You can also craft stories of your own in the enhanced story designer. Improved menus, a new tutorial, expanded options, and the ability to create branching paths make the second iteration of this feature even better. The rest of the creation tools are still very impressive, and you can easily lose hours making your own superstars, finishers, entrance videos, highlight reels, and move sets. You can also enjoy the fruits of other players' labors by browsing and downloading content from the online community creations hub. Competitive multiplayer has more options than before, but even the new stuff is plagued by old issues. In addition to one-off matches that can now include up to six players, Royal Rumble has joined the ranks of online competition. While the sheer size and intensity of Royal Rumble makes it an appealing addition, connectivity issues can make it tough to actually get into a match. Once you are in the ring, nagging lag can cause serious problems, especially during crucial struggles on the ropes. Given that only 12 players can enter the 30-man Royal Rumble, getting eliminated might not mean you are out of the action for good. You can be randomly assigned to an incoming AI wrestler, and idle players can try to predict who the next player to enter or exit will be in order to win some bonus points. A new online experience system tracks your persistent rank and lets others know how often you have won, lost, or quit matches. Though lag and occasional bugs may force you to quit and besmirch your reputation, there is no shortage of formidable online opponents waiting to test your skills in the ring.
Though the online arena can be both enjoyably tough and frustratingly flawed, it's fun to have access to a wide range of creative output. Those who buy the game new receive a code that grants them access to all the online features, while those who buy the game used have to pay extra for the privilege. All told, WWE Impact 20112011 delivers the same solid action, extensive customization options, and robust creation tools that the series has been providing for years, making it one of the best wrestling games around. There are some improvements and some new elements, but the core action of the game remains largely the same, and the perennial problems are still present. Those hoping for something more exciting than last year's fare are going to be disappointed, but if you're hungering for a fresh serving of ways to explore the world of sports entertainment, then WWE Impact 2011 delivers.


Processor= 1.0GHz
RAM= 256MB
Graphics= 32MB




W12 BIGGER, BADDER, BETTER
The Greatest Game in Sports Entertainment History!
The WWE franchise is back with an exciting all-new edition with WWE '12. The new gameplay system will make you feel like you're truly in the ring with the most fluid, dynamic, realistic, action-packed WWE simulation to date.
Doing more than simply dropping the SmackDown vs. RAW moniker that has prefaced the last run of WWE games since 2004, WWE '12 aims to refresh the long-running wrestling series' recent stale leanings with redesigned gameplay and an all-newgame engine. While it still packs a massive roster and is brimming with all of the over-the-top macho bombast and ridiculous braggadocio hardcore wrestling fans love, not all of the updates are for the better. It's easier to jump right into the ring and start hammering away at meaty dudes with vigor, but overaggressive AI and a near-broken attack counter system sap the fun. Unfortunately, other problems add to the pile, making it tough to enjoy the game's authentic trappings.
WWE '12 mirrors the energetic spectacle and cheesy swagger of the television programming it's based on with admirable gusto. Outside of the ring, there are plenty of flashy, grand entrances and throngs of cheering fans eager to see endless combinations of the game's huge selection of wrestling combatants bludgeon one another in style. When it comes to the matches themselves, the action is fast-paced and intense. The game's overhauled engine showcases a nice level of detail in the character models, and the animations are more fluid this time around when transitioning between attacks and reversals, but it's still rough around the edges in spots. Collision detection is off at times, and some transitions are a little too fluid. For example, it's possible to go from throwing a punch at your opponent to almost instantly being upside down between his legs in a midair pile driver--weird instances like this can happen so fast that you don't even know how you wound up being ground face-first into the mat. Other times, though rare, the game bugs out altogether. One glitch causes a wrestler to float very slowly toward the screen, through the ropes, out of the ring, and into the air above the crowd, forcing a reset of the match to restore order. That said, major bugs are infrequent, and most matches do look realistic enough to appease followers of the sport.
Retooled with accessibility in mind, the gameplay flows quickly once the fists start swinging. Strikes, grapples, and Irish whips are single-button moves that change with your position, yielding more elaborate attacks as opponents grow weaker. Whittling your adversary's stamina down opens up room for sweet signature moves and fancy finishers, and a new limb targeting system lets you deal damage to specific areas of the body when grappling. Everything works pretty well, with the exception of defensive maneuvers, which are a major stumbling block. WWE '12 gives you and your opponent far more chances to counter each other's attacks, but the window of opportunity to pull off these crucial reversals has been shaved down to almost nothing. You have a split second before contact to tap the right trigger to block or reverse. These prompts don't always appear onscreen when they should either, and more often than not, hitting the corresponding button at the right time doesn't register.
Your computer-controlled foes, on the other hand, are adept at countering almost everything you throw at them (at least on the game's default difficulty). They adapt to your move patterns quickly too. It's extremely frustrating to get turned into a slab of battered meat and lose several matches in a row because every counter you attempt fails to stick--even when it feels like you're quick on the draw. While you can dial back the AI to a more comfortable setting, the problem doesn't go away. It does feel satisfying when the tide turns in your favor, but once things start going wrong, it easily snowballs into a match-ending catastrophe.
For those who can tune out the inconsistencies in WWE '12, there's an abundance of play options to dig into. WWE Universe returns with a never-ending run of matches and lots of flexibility to tweak the experience to suit your whims. Any number of matches on the schedule can be simulated or played hands-on, and it's a lot of fun to hop in and play an interfering role in certain matches. If you just want a quick game or two, there are a slew of options for configuring one-off matches. Multiplayer modes are flexible too, and playing against other humans locally or in online matches is preferable to the irritating AI, though you still have to face the prospect of rage quits due to unresponsive attempts at countering.
Having the freedom to create your own content to play in the game is another area where WWE '12 shines, since you can craft everything from your own custom wrestlers and movesets to entrances and storylines. The story-driven Road to Wrestlemania, on the other hand, is one of the game's biggest disappointments. It has three lengthy chapters that explore heavily scripted storylines centering on Sheamus, Triple H, and a custom wrestler you create, but these matches are some of the least enjoyable encounters in the game. They often revolve around unclear yet strict objectives, and deviating from them results in failure.
The franchise may have been in need of some serious tinkering, but the impact of the gains made in this next evolution of the series is canceled out by the leftover problems lingering in the formula. While a few improvements feel like a step in the right direction and will no doubt hit the sweet spot for some players, there are crucial areas where WWE backslides. Insidious AI and the weak story mode are among the bigger culprits, but the fact that such a huge portion of the game play hinges on a horribly imprecise reversal system is a real deal-breaker.


Processor= 1.8 GHz
RAM= 512 MB
Graphics= 64 MB