Showing posts with label Fighting. Show all posts
Showing posts with label Fighting. Show all posts


NOW TEKKEN 3 GAME PLAY ON YOUR COMPUTER

Tekken 3 is the third installment in the popular Tekken fighting game series. It was released on Arcades in March 1997, and for the PlayStation in mid-1998. A simplified "arcade" version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The PlayStation version is considered by some as one of the greatest games of its genre.

It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation

Gameplay

Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.

Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.

Tekken 3 was the first Tekken to feature a beat 'em up Streets of Rage style minigame called Tekken Force, which pitted the player in various stages against enemies in a side-scrolling fashion. If the player succeeds in beating the minigame four times, Dr. Bosconovitch would be a playable character (granted that you defeat him first). This was continued in Tekken 4 and succeeded by the Devil Within minigame in Tekken 5 - but Boskonovitch was dropped as a playable character after Tekken 3. There is also a minigame called Tekken Ball, similar to beach volleyball, where one has to either "charge" a ball (hit the ball with a powerful attack) to hurt the opponent or try to hit the ball in such a way that it hits the ground in the opponent's area, thus causing damage.


Story

Set fifteen years after the King of the Iron Fist Tournament 2, the story starts with Jun Kazama, who has been living a quiet life in Yakushima with her young son, Jin, who is the son of Kazuya Mishima.

Heihachi Mishima, meanwhile, has established the Tekken Force, an organization dedicated to the protection of the Mishima Zaibatsu. Using the company's influence, Heihachi is responsible for many events that have ultimately led to world peace. However, while on an excavation in Mexico, a squadron of Heihachi's Tekken Force is attacked and vanquished by a mysterious being. The only surviving soldier manages to relay a brief message to Heihachi, describing the perpetrator as an "Ogre" or a "Fighting God". Heihachi and a team of soldiers investigate, with Heihachi managing to catch a glimpse of the culprit. After seeing the Ogre character, Heihachi's long dormant dream of world domination is reawakened. He seeks to capture Ogre to use him for this goal.

Soon after, various martial arts masters begin disappearing from all over the world, and Heihachi is convinced that this is Ogre's doing. In Yakushima, Jun starts to feel the presence of Ogre approaching her and Jin. Knowing that she has become a target, Jun tells Jin about Ogre, and instructs him to go straight to Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre does indeed attack. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre brushes him aside and knocks him unconscious. When Jin reawakens, he finds that the house has been burned to the ground, and that his mother is missing and most likely dead.

Driven by revenge, Jin goes to Heihachi and tells him everything. Jin begs Heihachi to train him to become strong enough to face Ogre again. Heihachi accepts.

Four years later, Jin grows into an impressive fighter and master of Mishima Style Karate. On Jin's nineteenth birthday, the King of the Iron Fist Tournament 3 is announced, and Jin prepares for his upcoming battle against Ogre. He is unaware, however, that Heihachi is merely using him and the rest of the competitors as bait to lure Ogre out in order to capture him.

Eventually, the tournament leads to the final confrontation between Jin and the God of Fighting. Paul Phoenix was successful in defeating Ogre, however, he leaves after winning the match. Unknown to him at the time, Ogre is able to transform into a much more powerful "true" form, known to the players as "True Ogre". When Jin arrives, he is confronted by this True Ogre form and begins the fight. The battle rages for hours, until Jin finally emerges the victor and Ogre completely dissolves. Moments later, Jin is gunned down by a squadron of Tekken Forces led by Heihachi, who, no longer needing Jin, finishes the job personally by firing a final shot into his grandson's head.

However, Jin, revived by the Devil Gene within him (because after Jin's mother had gone missing following an attack from Ogre, Devil returned, branded Jin's left arm with a mark, possessing him), reawakens and makes quick work of the soldiers, turning his attention to Heihachi and literally smashing him through the wall of the temple. Heihachi survives the long fall, but Jin, in mid-air, sprouts black, feathery wings and strikes Heihachi one last time. He then flies off into the night, leaving his bewildered grandfather staring after him.

Music

The soundtrack of Tekken 3 is mostly composed of Big Beat music, with the songs composed by Nobuyoshi Sano, Keiichi Okabe, Hiroyuki Kawada, Minamo Takahashi and Yu Miyake; the composers were inspired by artists like The Prodigy, Chemical Brothers, Lunatic Calm, The Crystal Method, Underworld and Coldcut.[7]

Character Roster
Returning Characters

Paul Phoenix

Nina Williams

Yoshimitsu
Lei Wulong
Anna Williams
Heihachi Mishima

New Characters

Jin Kazama

Ling Xiaoyu

Hwoarang
King II
Eddy Gordo
Forest Law
Kuma II
Panda
Julia Chang
Bryan Fury
Gun Jack
Mokujin
Ogre
True Ogre
Tiger Jackson

Bonus Characters


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Street Fighter X Tekken is fun for a wide range of players while still offering the complexity serious fighting fans have come to expect.
Capcom loves crossovers. Its world warriors have faced down the X-Men, the Avengers, the King of Fighters, and many others. With Street Fighter X Tekken, the stylish cast of Tekken fighters is next in line to go blow for blow with Ryu and company. It's an interesting transition for the Tekken members, who are leaving their native 3D arena for a 2D battlefield. But their adaptation is just one of the many surprises waiting in this complex fighter. With a host of new mechanics and modes, Street Fighter X Tekken has a lot to offer fighting fans of all skill levels.
Street Fighter X Tekken is a 2D fighter with two on two combat. Each side is in control of two fighters and can swap between them on the fly. Players can even team up cooperatively and fight on the same team, just like in last year's Mortal Kombat. This means up to four players can take part in a fight. However, when one fighter on a team is knocked out, that team loses the round--regardless of how much health the remaining fighter has. Therefore, you must treat your two fighters as one unit. There are numerous ways to switch between your fighters, and mastering good synergybetween them is the key to building devastating combos and winning matches.
The game includes many of the fighting mechanics seen in Super Street Fighter IV, with several new additions. It has a six button layout, with three punches and three kicks, and a three section energy meter with numerous functions. This meter is earned quickly and spent quickly on devastating super arts, EX special moves, and more. But one of its most important functions is cross canceling. For one block of meter you can tag in your partner mid-combo to continue the assault. At first this "two as one" style can be difficult to put into practice. It's much easier to fight with one character until his or her health gets low, switch characters, and repeat. However, in doing so, you lose a lot of what makes this game unique, as well as sacrifice an edge in combat.
Early on you play the system, rather than the characters. This is because several types of moves are performed the same way no matter whom you're controlling. Every character can perform a simple combo of light-medium-heavy-heavy, and execute the two-in-one cross-arts attack the same way. This standardization across the cast lowers the initial barrier to entry by providing a simple, effective foundation, no matter which character you choose. There is still plenty of individual character complexity, but you don't need to know it all to feel competent. By leaning on the fundamentals, you are free to discover character-specific techniques at your own pace.
Additional design choices let you simplify the game and shrink the skill gap between more- and less-experienced players. Certain combos can be automatically executed by pressing two buttons. Attack inputs can be reduced from a 360-degree motion to a tap of the up button. But these shortcuts come at a cost. They may cost meter or lower your fighter's attack power. For those in the intermediate skill range, these options promote an even playing field by offering some extra assistance to those who need it.
All 10 backgrounds are packed with detail, and many include multiple stages.
One of the best ways to adjust your experience is with gems. Gems make your character stronger and can be tailored to suit any fighting style. If you're offense-oriented, then the attack-boosting Immense Power gems are for you. Conversely, if you plan on getting hit a lot, the Iron Wall gems, which grant damage reduction, would be best. Each character can hold three gems maximum, and while several gems offer the same benefits, what distinguishes them are their activation conditions. You do not acquire gem bonuses for free; they must be earned. But for all the good they do, gems cannot be solely relied upon. They are a subtle complement that can enhance an already lethal player, or shield someone less experienced from a beating.
In addition to its numerous combat mechanics, Street Fighter X Tekken has a robust game mode selection. Arcade mode is up first and opens with an introductory short for each official tag team. As matches are won, there is some post-bout banter that adds color to the adventure. A bout between each team and its rival team occurs near the end and includes its own introductory cinematic, followed by an ending cinematic showing what the winning team did with Pandora's Box. Together these story bits dress up arcade mode, and their funny, lighthearted delivery is fitting for an already outrageous game.
Next is challenge mode, which includes the tutorial, trial, and mission modes. Tutorial mode is where new players should start. Hosted by the jocular Dan Hibiki, this mode talks you through the game's numerous mechanics. It's a definite improvement overthe complete lack of an introductory mode seen in most fighting games. Trial mode includes 20 character-specific trials for the entire roster. These trials range from performing basic special moves to pulling off advanced combos. Mission mode rounds out the set. In this mode you pick any character you like and battle against the AI with various battle conditions.
Two of the game's best teaching tools are not found in the challenge section. These are replays and practice mode. Replay mode lets you filter reaplys by character, player skill, and other factors. Studying the tactics of superior players is a great way to improve your own abilities. Training with a friend online also helps. With a partner in tow, you can hit up the briefing room and spar with, or against, him in practice mode.
Body double? Bob's already twice the size!
Unfortunately, online stability is inconsistent. Even against players in the same region, and with the maximum connection rating, it was still a toss-up whether we'd experience lag or not. Against players below those conditions the match would often slow to a heavy crawl. Hopefully this lag will be reduced over time, but for now it's an unfortunate blemish on an otherwise pristine game.
Street Fighter X Tekken provides complex combat in an inviting package. The fighting genre needs to become accessible to a wider range of players, and this game takes an important step in the right direction. Accessibility that doesn't come at the expense of variety is a smart move and sets this fun and flashy fighter apart from the pack.


Processor= Intel Dual Core 1.8GHz
RAM= 1GB
Video Memory= 256MB
Size= 4.49GB

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Mortal Kombat is a fighting game and the ninth installment in the Mortal Kombat series. The game uses four buttons on the control for attacks, each linked to a limb, and a super meter that charges to three levels. Mortal Kombat is a 3D fighting game with 3D graphics and the ninth main installment in the Mortal Kombat Game series. It was developed by NetherRealm Studios (formerly known as Midway Studios) and published exclusively under the Warner Bros. Interactive Entertainment label in 2011. The game was released for the PC ComputerPlayStation 3 and Xbox 360 systems on April 19 in North America and on April 21 in Europe. A 2012 PlayStation Vita port was released on May 1 in North America and on May 4 in Europe.
Although set directly after Mortal Kombat: Armageddon, the game focuses on the earliest period in the Mortal Kombat series, the trilogy of Mortal Kombat, Mortal Kombat II and Mortal Kombat 3. The storyline involves the divine protector of Earth, Raiden, attempting to change the aftermath of the events of Armageddon by contacting his former self as he faces defeat at the hands of the evil Shao Kahn. The game also features a return to the gameplay style roots of the Mortal Kombat series, with fights taking place in a two-dimensional plane but with characters and levels are rendered in 3D.
Upon release, Mortal Kombat received positive reviews and won several awards for fighting game of the year. It was also a commercial success, selling more than two million copies. Due to its very violent content, the game was banned in Australia and South Korea and indexed in Germany. Mortal Kombat included secret characters, secret games, and other Easter eggs. Mortal Kombat 3, for example, included a hidden game of Galaga as well as a hidden game of Pong in Mortal Kombat II. Many extras in the series have only been accessible through very challenging, demanding, and sometimes coincidental requirements. The Sega Mega Drive/Genesis versions had some unique eggs: in Mortal Kombat, a head shot of the President of Probe Software, Fergus McGovern, flew in front of the moon in the Pit stage, while in Mortal Kombat II, Raiden could perform a "Fergality" on the Armory stage. The Sega Mega-CD version also contained an additional code (known as the "Dad's Code"), which changed the names of the fighters to that of characters from the classic BBC comedy series Dad's Army. In the 1992 arcade original when fighting on The Pit stage, the player can qualify for a fight at the bottom of The Pit with the hidden character Reptile, who has the powers of Scorpion and Sub-Zero.





System= Pentium iii 550 MHz
RAM= 128 MB
Video Memory= 16 MB
Size= 45.4 MB
OS= Windows 98, XP, Vista Seven also Windows 8

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